libretro-shaders-slang 1569-1 File List

Package has 3455 files and 370 directories.

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  • usr/
  • usr/share/
  • usr/share/libretro/
  • usr/share/libretro/shaders/
  • usr/share/libretro/shaders/shaders_slang/
  • usr/share/libretro/shaders/shaders_slang/README.md
  • usr/share/libretro/shaders/shaders_slang/anamorphic/
  • usr/share/libretro/shaders/shaders_slang/anamorphic/anamorphic.slangp
  • usr/share/libretro/shaders/shaders_slang/anamorphic/shaders/
  • usr/share/libretro/shaders/shaders_slang/anamorphic/shaders/anamorphic.slang
  • usr/share/libretro/shaders/shaders_slang/annotated_passthru.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/aa-shader-4.0-level2.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/aa-shader-4.0.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/advanced-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/fxaa.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/reverse-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/aa-shader-4.0-level2/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/aa-shader-4.0.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/advanced-aa.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/ewa_curvature.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/fxaa.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/reverse-aa-post3x/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/reverse-aa.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/shock.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/AreaTex.png
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/SMAA.hlsl
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/SearchTex.png
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/smaa-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/smaa-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/shaders/smaa/smaa-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/smaa+linear.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/smaa+sharpen.slangp
  • usr/share/libretro/shaders/shaders_slang/anti-aliasing/smaa.slangp
  • usr/share/libretro/shaders/shaders_slang/auto-box/
  • usr/share/libretro/shaders/shaders_slang/auto-box/box-center.slang
  • usr/share/libretro/shaders/shaders_slang/auto-box/box-max.slang
  • usr/share/libretro/shaders/shaders_slang/auto-box/box.slang
  • usr/share/libretro/shaders/shaders_slang/bezel/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/MegaBezelLogo.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__EASYMODE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-MINI.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-NO-REFLECT__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-NO-REFLECT__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-NO-REFLECT__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-NO-REFLECT__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-SCREEN-ONLY__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-SCREEN-ONLY__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-SCREEN-ONLY__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-SCREEN-ONLY__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-RESHADE-FX__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-SUPER-XBR__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-SUPER-XBR__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__EASYMODE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS-RESHADE-FX__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS-SUPER-XBR__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS-SUPER-XBR__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__EASYMODE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT-SUPER-XBR__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT-SUPER-XBR__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-SCREEN-ONLY-NO-TUBE-FX__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-SCREEN-ONLY-SUPER-XBR__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-SCREEN-ONLY-SUPER-XBR__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-SCREEN-ONLY__GDV-MINI-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-SCREEN-ONLY__GDV-MINI.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-SCREEN-ONLY__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-SCREEN-ONLY__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-SCREEN-ONLY__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-SCREEN-ONLY__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS-SUPER-XBR__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS-SUPER-XBR__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__PASSTHROUGH.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-NO-TUBE-FX__PASSTHROUGH.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-SUPER-XBR__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-SUPER-XBR__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__EASYMODE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__PASSTHROUGH.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT-NO-TUBE-FX__PASSTHROUGH.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT-SUPER-XBR__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT-SUPER-XBR__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__EASYMODE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV-MINI-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV-MINI.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__MEGATRON-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__MEGATRON.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__PASSTHROUGH.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY-NO-TUBE-FX__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY-NO-TUBE-FX__PASSTHROUGH.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY-SUPER-XBR__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY-SUPER-XBR__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY__EASYMODE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY__GDV-MINI-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY__GDV-MINI.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY__GDV-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY__LCD-GRID.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-SCREEN-ONLY__MEGATRON.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-MINI-NTSC__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-MINI-NTSC__DREZ_X-VIEWPORT_Y-240p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-MINI-NTSC__DREZ_X-VIEWPORT_Y-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-MINI__DREZ-1080p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-MINI__DREZ-240p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-MINI__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-MINI__DREZ-VIEWPORT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-MINI__DREZ_X-VIEWPORT_Y-240p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-MINI__DREZ_X-VIEWPORT_Y-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-NTSC__DREZ-240p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-NTSC__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-NTSC__DREZ_X-VIEWPORT_Y-240p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV-NTSC__DREZ_X-VIEWPORT_Y-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-1080p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-224p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-240p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-3DS-1600x1920.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-3DS-400x480.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-NDS-1280x1920.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-NDS-256x384.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-PSP-480x272.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-PSP-960x544.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-PSP_X-VIEWPORT_Y-272.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-PSP_X-VIEWPORT_Y-544.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ-VIEWPORT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-224p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__LCD-GRID__DREZ-3DS-400x480.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__LCD-GRID__DREZ-NDS-256x384.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__LCD-GRID__DREZ-PSP-480x272.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__LCD-GRID__DREZ-PSP_X-VIEWPORT_Y-272.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__PASSTHROUGH__DREZ-1080p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__PASSTHROUGH__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__3__STD__PASSTHROUGH__DREZ-VIEWPORT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV-MINI-NTSC__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV-MINI-NTSC__DREZ_X-VIEWPORT_Y-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV-MINI__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV-MINI__DREZ_X-VIEWPORT_Y-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV-NTSC__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV-NTSC__DREZ-VIEWPORT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV-NTSC__DREZ_X-VIEWPORT_Y-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV__DREZ-VIEWPORT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__GDV__DREZ_X-VIEWPORT_Y-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__PASSTHROUGH__DREZ-1080p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__PASSTHROUGH__DREZ-480p.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/Root_Presets/MBZ__5__POTATO__PASSTHROUGH__DREZ-VIEWPORT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Experimental/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Experimental/Guest Slotmask 2023-02.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Experimental/Guest-SlotMask-1.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Experimental/Guest-SlotMask-2.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Experimental/Guest-SlotMask-3.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Experimental/Tube-Effects__Night__ADV_GuestAperture.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV-GLASS.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__1__ADV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__2__ADV-GLASS.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__2__ADV-NO-REFLECT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__3__STD-GLASS.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__3__STD.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__4__STD-NO-REFLECT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__5__POTATO.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/CRT-Flavors/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/CRT-Flavors/Guest-Slotmask-4K.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/CRT-Flavors/Newpixie-Clone__SMOOTH-ADV__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/CRT-Flavors/Newpixie-Clone__STD__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/CRT-Flavors/Royale-Clone__ADV-GLASS__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/CRT-Flavors/Royale-Clone__ADV__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__ADV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__ADV__DREZ-3DS-400x480.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__ADV__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__ADV__LCD-GRID__DREZ-3DS-400x480.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__POTATO__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__STD-NO-REFLECT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__STD-NO-REFLECT__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__STD.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__STD__DREZ-3DS-1600x1920.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__STD__DREZ-3DS-400x480.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__STD__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__STD__LCD-GRID__DREZ-3DS-400x480.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__ADV-NO-REFLECT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__ADV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__ADV__DREZ-NDS-256x384.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__ADV__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__ADV__LCD-GRID__DREZ-NDS-256x384.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__POTATO__GDV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__STD-NO-REFLECT.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__STD-NO-REFLECT__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__STD.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__STD__DREZ-NDS-1280x1920.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__STD__DREZ-NDS-256x384.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-DS__STD__LCD-GRID.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen__STD.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/FBNEO-Vertical__STD.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Glass-BigBlur__ADV-GLASS.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Glass-Minimal-Bezel-Edge__ADV-GLASS.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Lightgun/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Lightgun/Sinden_Border_0__SMOOTH-ADV-SCREEN-ONLY.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Lightgun/Sinden_Border_1__ADV.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Lightgun/Sinden_Border_2__ADV-GLASS.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Lightgun/Sinden_Border_2__ADV-SCREEN-ONLY.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Lightgun/Sinden_Border_3__STD.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Lightgun/Sinden_Border_5__POTATO-GDV-MINI.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Lightgun/Sinden_Border_5__POTATO-GDV-MINI_No-BG.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-aeg-CTV-4800-VT-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-aeg-CTV-4800-VT-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-bang-olufsen-mx8000-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-bang-olufsen-mx8000-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-default-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-default-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-gba-gbi-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-gba-gbi-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-jvc-d-series-AV-36D501-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-jvc-d-series-AV-36D501-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-jvc-professional-TM-H1950CG-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Variations/Megatron/ADV-SCREEN-ONLY/crt-sony-megatron-jvc-professional-TM-H1950CG-sdr.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/README.md
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/docs/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/docs/all-parameters.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/$CORE$.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/Beetle Saturn.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/Genesis Plus GX.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/Kronos.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/LRPS2.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/PCSX ReARMed.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/PicoDrive.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/Stella 2014.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/Stella.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/YabaSanshiro.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/Yabause.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/_atari2600.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/core/bsnes-hd beta.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/$VID-DRV$_$CORE$.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_Boom3.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_Citra.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_Citra2018.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_Dolphin.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_DuckStation.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_Flycast.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_Kronos.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_LRPS2 (alpha).params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_Mupen64Plus-Next.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_PPSSPP.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_ParaLLEl N64.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_SwanStation.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_TyrQuake copy.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_TyrQuake.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_YabaSanshiro.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_image display.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_vecx.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/glcore_vitaQuake 2.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/core-defaults/video-driver_core/vulkan_image display.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/crt/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/crt/vector-bw-high-res-mode-gdv.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/crt/vector-color-high-res-mode-gdv.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/dual-screen/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/dual-screen/dual-screen-3ds.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/dual-screen/dual-screen-nds-lcd-scale.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/dual-screen/dual-screen-nds.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/light/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/light/basic__night.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/reflect/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/reflect/reflect-only.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/scale/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/scale/max-int-scale.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/scene/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/scene/mega-bezel-duimon-scene.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/smooth/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/smooth/no-smooth-crt-flavor.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/smooth/smooth-adv-antialias-crt-flavor.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/smooth/smooth-adv-antialias.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/smooth/smooth-adv-extra-smooth-crt-flavor.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/smooth/smooth-adv-extra-smooth.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/smooth/smooth-adv-super-smooth-big-scanlines-crt-flavor.params
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/resource/param_values/smooth/smooth-adv-super-smooth-big-scanlines.params
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/gtu/config.h
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/hyllian/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/hyllian/checkerboard-dedither/
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/hyllian/crt-super-xbr/
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/mdapt/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/mdapt/README.md
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/mdapt/hsm-mdapt-pass0.slang
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/megatron/
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/megatron/crt-sony-megatron.inc
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/megatron/hdr10.slang
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/megatron/include/scanline_generation.h
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/megatron/readme.md
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/newpixie/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/newpixie/hsm-newpixie-accumulate.slang
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/ps1dither/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/ps1dither/hsm-PS1-Undither-BoxBlur.slang
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/scalefx/
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  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/scalefx/hsm-scalefx.inc
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/128x128-blue-noise-texture.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/BackgroundImage_Carbon_3840x2160.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/Baked_Frame_Carbonfiber_Background.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/Baked_Frame_Carbonfiber_Background_Vert.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/ColoredGel_Red_Green.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/Colored_Gel_Rainbow.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/FrameTexture_2800x2120.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/HSM_Duimon_Super_Famicom_3840x2160.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/IntroImage_MegaBezelLogo.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/NightLightingClose_1920x1080.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/NightLightingFar_1920x1080.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Black_16x16.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_Transparent_16x16.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/Placeholder_White_16x16.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/TopLayerImageGradient_3840x2160.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/TubeGlassOverlayImageCropped_1440x1080.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/TubeGlassOverlayImage_3840x2160.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/TubeGlassOverlayImage_Night_3840x2160.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/Tube_Diffuse_2390x1792.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/Tube_Shadow_1600x1200.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/16.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/32.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/64.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/GBA-Unaltered_Gamma.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/GBA.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/Kurozumi_64_D65_EBU.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/Kurozumi_64_D65_Rec601.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/Kurozumi_64_D93_Rec601.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/Mitsubishi_Diamond_Pro_750SB_9300K.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/NDS.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/NEC_MultiSync_FE990_9300K.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/NEC_XM29plus_capture.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/Sony_Trinitron_Std_50_no_gamma.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/other1_32.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/readme.txt
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/sony_trinitron1_32.png
  • usr/share/libretro/shaders/shaders_slang/bezel/Mega_Bezel/shaders/textures/lut/sony_trinitron2_32.png
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/LICENSE
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/FXAA-bloom-immersive.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/FXAA-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/clean-scanlines-classic_take.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-BASE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-Commodore_1084S-Night-wider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-Commodore_1084S-Night.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-Commodore_1084S-wider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-Commodore_1084S.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-bloom-bezel.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-bloom-bezelwider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-slotmask-bloom-ShinyBezel.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-slotmask-bloom-bezel-backimage.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-slotmask-bloom-bezel.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-slotmask-bloom-bezelwider-classic_take.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-slotmask-bloom-bezelwider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-slotmask-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/monitor-slotmask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-BASE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-NTSC-1-classic_take.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-NTSC-1-selective-classic_take.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-NTSC-1-selective.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-NTSC-1.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-NTSC-2.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-PAL-my-old.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-aperturegrille-bloom-bezel.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-aperturegrille-bloom-bezelwider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-aperturegrille-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-aperturegrille.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-flickering-2nd-take.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-flickering.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-slotmask-bloom-bezel.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-slotmask-bloom-bezelwider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-slotmask-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-4.1/tv-slotmask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Base.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Ambilight-immersive.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Balanced.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-FXAA_sharp-Core_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-FXAA_sharp-Screen_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-FXAA_sharp-aperturegrille.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-New_aperturegrille_gm.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-New_slotmask_gm.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Aperturegrille.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Core_SlotMask-Overmask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Core_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask-Chameleon.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_Wide-Aperturegrille.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_Wide-Core_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_WideR-Screen_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-VGA-DoubleScan-Amber.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-VGA-DoubleScan-Green.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-VGA-DoubleScan-ShadowMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-VGA-DoubleScan.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-for_1440pMin_HiNits.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-for_HiNits.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Monitor-for_HigherNits.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Tv-NTSC_Generic-FXAA_sharp-Selective.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets-ng/Tv-NTSC_Megadrive-FXAA_sharp-Selective.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/Dots_1-1.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/Dots_4-3.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameGear-Overlay-Night.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameGear-Overlay.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance-Overlay-Night.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance-Overlay.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay-IPS.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay-Taller-IPS.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay-Taller.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyMono-Overlay-Taller.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyMono-Overlay.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyMono.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyPocket-Overlay-Taller.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyPocket-Overlay.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyPocket.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/Generic-Handheld-RGB.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/PSP-Overlay-Night-Big.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/PSP-Overlay-Night-Small.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/PSP.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/FXAA-bloom-immersive.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/FXAA-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/clean-scanlines-classic_take.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-BASE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-Commodore_1084S-Night-wider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-Commodore_1084S-Night.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-Commodore_1084S-wider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-Commodore_1084S.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-bloom-bezel.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-bloom-bezelwider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-ShinyBezel.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-bezel-backimage.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-bezel.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-bezelwider-classic_take.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom-bezelwider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/monitor-slotmask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-BASE.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-1-classic_take.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-1-selective-classic_take.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-1-selective.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-1.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-NTSC-2.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-PAL-my-old.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-aperturegrille-bloom-bezel.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-aperturegrille-bloom-bezelwider.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-aperturegrille-bloom.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-4.1/tv-slotmask.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-aperturegrille.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Aperturegrille.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Core_SlotMask-Overmask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Core_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask-Chameleon.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Wide-Core_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_WideR-Screen_SlotMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-VGA-DoubleScan-Amber.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-VGA-DoubleScan-ShadowMask.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-VGA-DoubleScan.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_1440pMin_HiNits.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_HigherNits.slangp
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Tv-NTSC_Megadrive-FXAA_sharp-Selective.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets_Handhelds-ng/
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets_Handhelds-ng/PSP-Overlay-Night-Big.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets_Handhelds-ng/PSP-Overlay-Night-Small.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/Presets_Handhelds-ng/PSP.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/koko-aio-ng.slangp
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/Presets_HiresGames_Fast/readme.txt
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/config/
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/config/config-user.txt
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/docs-ng.md
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/avglum_pass.slang
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/bloom_pass_1.slang
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/bloom_pass_2.slang
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/bloom_pass_4.slang
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/colortools_and_ntsc_pass.slang
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/config.globals.inc
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/config.inc
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/final_pass.slang
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  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/in_glow_x.slang
  • usr/share/libretro/shaders/shaders_slang/bezel/koko-aio/shaders-ng/in_glow_y.slang
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  • usr/share/libretro/shaders/shaders_slang/bfi/shaders/120hz-smart-BFI/
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  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/dual_filter/dual_filter.inc
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  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/dual_filter/parameters.inc
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/dual_filter/parameters_bloom.inc
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  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/gauss_4tap/parameters.inc
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/gaussian_blur_filtering/
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/gaussian_blur_filtering/gaussian-sharp.slang
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  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/gaussian_blur_filtering/gaussian_vertical-sharp.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/gaussian_blur_filtering/gaussian_vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/gizmo-blur.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/delinearize.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/kawase0.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/kawase1.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/kawase2.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/kawase3.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/kawase4.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/kawase5.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/kawase6.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/kawase7.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/kawase/screen_combine.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/README.md
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur10x10shared-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur10x10shared-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur10x10shared-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur10x10shared.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur11resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur12x12shared-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur12x12shared-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur12x12shared-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur12x12shared.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3x3-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3x3-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3x3-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3x3.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3x3resize-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3x3resize-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3x3resize-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur3x3resize.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur43fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur43fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur43fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur43fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur43fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur43fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5x5-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5x5-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5x5-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur5x5.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7x7-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7x7-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7x7-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur7x7.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9fast-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9fast-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9fast-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9fast-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9fast-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9resize-horizontal-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9resize-horizontal-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9resize-vertical-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9x9-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9x9-last-pass-gamma-encode-every-fbo.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9x9-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/blur9x9.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/vertex-shader-blur-fast-horizontal.h
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/vertex-shader-blur-fast-vertical.h
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/vertex-shader-blur-one-pass-resize.h
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/vertex-shader-blur-one-pass-shared-sample.h
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/vertex-shader-blur-one-pass.h
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/vertex-shader-blur-resize-horizontal.h
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/royale/vertex-shader-blur-resize-vertical.h
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/sharpsmoother.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/smart-blur.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/sunset_gaussian/
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/sunset_gaussian/sunset_horz.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/shaders/sunset_gaussian/sunset_vert.slang
  • usr/share/libretro/shaders/shaders_slang/blurs/sharpsmoother.slangp
  • usr/share/libretro/shaders/shaders_slang/blurs/smart-blur.slangp
  • usr/share/libretro/shaders/shaders_slang/border/
  • usr/share/libretro/shaders/shaders_slang/border/ambient-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/border/autocrop-koko.slangp
  • usr/share/libretro/shaders/shaders_slang/border/autocrop-koko.txt
  • usr/share/libretro/shaders/shaders_slang/border/average_fill.slangp
  • usr/share/libretro/shaders/shaders_slang/border/bigblur.slangp
  • usr/share/libretro/shaders/shaders_slang/border/blur_fill.slangp
  • usr/share/libretro/shaders/shaders_slang/border/blur_fill_stronger_blur.slangp
  • usr/share/libretro/shaders/shaders_slang/border/blur_fill_weaker_blur.slangp
  • usr/share/libretro/shaders/shaders_slang/border/effect-border-iq.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/README.md
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-crt-easymode.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-crt-geom-1x.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-crt-royale.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-gba-color+crt-easymode.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-tvout-gba-color+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-tvout-gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player-tvout.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/gameboy-player.slangp
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/agb-pepper.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/agb.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/exotic.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpblack.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpblocks.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpcamo.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpcube.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpcube2.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpknit.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpmachine.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpplanets.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbppokemon.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpstone.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/gbpwood.png
  • usr/share/libretro/shaders/shaders_slang/border/gameboy-player/sample-borders/pkmnblue.png
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/README.md
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gb+crt-consumer.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gb+dot.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gb+lcd-grid-v2.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gb.png
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gb.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gba+crt-consumer.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gba+dot.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gba+lcd-grid-v2.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gba.png
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gba.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gg+crt-consumer.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gg+dot.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gg+lcd-grid-v2.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gg.png
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-gg.slangp
  • usr/share/libretro/shaders/shaders_slang/border/handheld-nebula/handheld-nebula-template.png
  • usr/share/libretro/shaders/shaders_slang/border/imgborder.slangp
  • usr/share/libretro/shaders/shaders_slang/border/lightgun-border.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/
  • usr/share/libretro/shaders/shaders_slang/border/sgb/README.md
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/Mega Man.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/Pokemon2.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/bomberman.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/castlevania.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/cinema.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/donkey-kong-country.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/donkey-kong.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/game-and-watch.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-berry.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-dandelion.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-grape.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-kiwi.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-red.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbc-teal.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gblight.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/gbpocket.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/kirby-2.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/libretro-arcade.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-blue.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-crystal.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-gold.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-green.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-red.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-silver.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/pokemon-yellow.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/sgb-default.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/sgb2-circuitboard.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/sgb2-default.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/space-invaders.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/street-fighter-2.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/tetris.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/wario-land.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sample-borders/zelda.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb+crt-easymode.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-crt-geom-1x.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-crt-royale.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-gbc-color-tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb-tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb.png
  • usr/share/libretro/shaders/shaders_slang/border/sgb/sgb.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgba/
  • usr/share/libretro/shaders/shaders_slang/border/sgba/README.md
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/sgba-black.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/sgba-indigo.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/sgba-platinum.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sample-borders/sgba-spice.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba-gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba-tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba-tvout-gba-color+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba.png
  • usr/share/libretro/shaders/shaders_slang/border/sgba/sgba.slangp
  • usr/share/libretro/shaders/shaders_slang/border/shaders/
  • usr/share/libretro/shaders/shaders_slang/border/shaders/ambient-glow.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/autocrop-koko/
  • usr/share/libretro/shaders/shaders_slang/border/shaders/autocrop-koko/autocrop0_precut.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/autocrop-koko/autocrop1_compute.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/autocrop-koko/autocrop2_display.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/autocrop-koko/autocrop_config.inc
  • usr/share/libretro/shaders/shaders_slang/border/shaders/average_fill/
  • usr/share/libretro/shaders/shaders_slang/border/shaders/average_fill/compose.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/average_fill/crop_and_sample_bottom.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/average_fill/crop_and_sample_common.inc
  • usr/share/libretro/shaders/shaders_slang/border/shaders/average_fill/crop_and_sample_left.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/average_fill/crop_and_sample_right.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/average_fill/crop_and_sample_top.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/average_fill/parameters.inc
  • usr/share/libretro/shaders/shaders_slang/border/shaders/bigblur.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/blur_fill/
  • usr/share/libretro/shaders/shaders_slang/border/shaders/blur_fill/compose.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/blur_fill/parameters.inc
  • usr/share/libretro/shaders/shaders_slang/border/shaders/blur_fill/render_sampling_areas.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/effect-border-iq.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder-gbp.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder-sgb.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder-sgba.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder.inc
  • usr/share/libretro/shaders/shaders_slang/border/shaders/imgborder.slang
  • usr/share/libretro/shaders/shaders_slang/border/shaders/lightgun-border.slang
  • usr/share/libretro/shaders/shaders_slang/border/textures/
  • usr/share/libretro/shaders/shaders_slang/border/textures/pvm.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex10.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex11.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex12.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex14.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex15.png
  • usr/share/libretro/shaders/shaders_slang/border/textures/tex16.png
  • usr/share/libretro/shaders/shaders_slang/cel/
  • usr/share/libretro/shaders/shaders_slang/cel/MMJ_Cel_Shader.slangp
  • usr/share/libretro/shaders/shaders_slang/cel/MMJ_Cel_Shader_MP.slangp
  • usr/share/libretro/shaders/shaders_slang/cel/advcartoon.slangp
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader_MP_Blur_H.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader_MP_Blur_V.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader_MP_Color.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/MMJ_Cel/MMJ_Cel_Shader_MP_Outline.slang
  • usr/share/libretro/shaders/shaders_slang/cel/shaders/advcartoon.slang
  • usr/share/libretro/shaders/shaders_slang/crt/
  • usr/share/libretro/shaders/shaders_slang/crt/GritsScanlines.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/advanced_crt_whkrmrgks0.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/cathode-retro_no-signal.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-1tap-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-1tap-bloom_fast.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-1tap.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-Cyclon.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-aperture.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-blurPi-sharp.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-blurPi-soft.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-caligari.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-cgwg-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-consumer.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-easymode-halation.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-easymode.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-frutbunn.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-gdv-mini-ultra-trinitron.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-gdv-mini.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-geom-deluxe.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-geom-mini.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-geom-tate.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-geom.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-guest-advanced-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-guest-advanced-fastest.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-guest-advanced-hd.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-guest-advanced-ntsc.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-guest-advanced.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian-3d.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian-ntsc-rainbow.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian-ntsc.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian-sinc-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-hyllian.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-interlaced-halation.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-lottes-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-lottes-multipass-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-lottes-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-lottes.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-mattias.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-maximus-royale-fast-mode.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-maximus-royale-half-res-mode.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-maximus-royale.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-nes-mini.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-nobody.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-pi.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-pocket.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-potato-BVM.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-potato-cool.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-potato-warm.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-resswitch-glitch-koko.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-fake-bloom-intel.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-fake-bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale-intel.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-royale.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-simple.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-sines.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-slangtest-cubic.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-slangtest-lanczos.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-super-xbr.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-torridgristle.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-yo6-KV-21CL10B.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-yo6-KV-M1420B-sharp.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-yo6-KV-M1420B.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crt-yo6-flat-trinitron-tv.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crtglow_gauss.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crtglow_lanczos.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/crtsim.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/fake-crt-geom-potato.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/fake-crt-geom.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/fakelottes.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/gizmo-crt.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/gizmo-slotmask-crt.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/glow_trails.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/gtu-v050.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/mame_hlsl.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/metacrt.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/newpixie-crt.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/newpixie-mini.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/phosphorlut.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/ray_traced_curvature.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/ray_traced_curvature_append.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/Advanced_CRT_shader_whkrmrgks0.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/Fake-Self-Illumination.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/GritsScanlines.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/Scanline-LUT-4px.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/GritsScanlines/trinitron_color.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-crt-distort-coordinates.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-crt-generate-masks.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-crt-generate-screen-texture.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-crt-rgb-to-crt.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-crt-rgb-to-crt_no-signal.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-decoder-composite-to-svideo.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-decoder-filter-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-decoder-svideo-to-modulated-chroma.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-decoder-svideo-to-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-generator-apply-artifacts.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-generator-gen-phase.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-generator-rgb-to-svideo-or-composite.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-box-filter.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-copy.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-downsample-2x-horz.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-downsample-2x-vert.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-gaussian-blur-horz.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-gaussian-blur-vert.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-lanczos.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-language-helpers.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-noise.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-tonemap-and-downsample-horz.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-tonemap-and-downsample-vert.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/cathode-retro-util-tracking-instability.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/signal_test.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/cathode-retro/slang_params.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-1tap.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-Cyclon.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-aperture.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-blurPi.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-caligari.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-cgwg-fast.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-consumer.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-consumer/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-consumer/bezel.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-consumer/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/blur_horiz.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/blur_params.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/blur_vert.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/crt-easymode-halation.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode-halation/threshold.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-easymode.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-gdv-mini-ultra.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-geom.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-interlaced-halation/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes-fast.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes-multipass/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes-multipass/bloompass-glow.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-lottes.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-mattias.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/FrameTextures/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/FrameTextures/16_9/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame.png
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/FrameTextures/16_9/TV_frame_3_led.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/FrameTextures/16_9/TV_frame_3_lights_alpha.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/FrameTextures/16_9/frame_1_shape.png
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/TilePhosphorTextures/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor128px.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor128pxH.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor512px.png
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphorDots128px.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphorDots128pxH.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphorDots512px.png
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphorMatrix128px.png
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphorMatrix512pxH.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/BGcolor_pass1.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/H_blur.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/crt_reflect.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/horizontal_ringing.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/ntsc_pass1.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/ntsc_pass2.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/ntsc_rgbyuv.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/resize.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-maximus-royale/src/tv_reflection.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-nes-mini.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-nobody.slang
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-pocket.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/resources/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/resources/crt-potato-thick.png
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/resources/mask1.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/shader-files/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/shader-files/crt-potato.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-potato/shader-files/ultra_potato.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-resswitch-glitch-koko.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/LICENSE.TXT
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/README.TXT
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/THANKS.TXT
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64BGR.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMask.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64BGRshifted.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/README.TXT
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-ati-clean.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-ati.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-intel-clean.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-intel.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-nvidia-clean.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-nvidia.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-ati.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-intel.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-nvidia.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-ati.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-intel.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-fast-static-nvidia.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-royale-with-cheese-ati.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-royale-with-cheese-nvidia.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/crt-royale-settings-files/user-settings.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/bind-shader-params.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/crt-royale-bloom-horizontal-reconstitute.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/crt-royale-bloom-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/crt-royale-brightpass.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/crt-royale-mask-resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/crt-royale-mask-resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/crt-royale-scanlines-horizontal-apply-mask.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/crt-royale-scanlines-vertical-interlacing.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/derived-settings-and-constants.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/phosphor-mask-resizing.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/scanline-functions.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/special-functions.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/user-cgp-constants.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src-fast/user-settings.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/bind-shader-params.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/bloom-functions.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-brightpass.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-intel.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/derived-settings-and-constants.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/geometry-functions.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/phosphor-mask-resizing.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/scanline-functions.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/tex2Dantialias.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/src/user-cgp-constants.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-royale/user-settings.h
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-simple.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-sines.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-slangtest/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-slangtest/common.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-slangtest/cubic.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-slangtest/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-slangtest/parameters.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-slangtest/scanline.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-slangtest/sinc.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/crt-super-xbr/
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  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/shaders/mame_hlsl/shaders/mame_post.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/shaders/mame_hlsl/shaders/mame_scanline.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/shaders/mame_hlsl/shaders/mame_vector.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/mame_hlsl/shaders/old/shaders/mame_hlsl/shaders/primary.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/metacrt/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/metacrt/Image.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/metacrt/basilica.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/metacrt/bufC.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/metacrt/bufD.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/metacrt/gradient.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/metacrt/woodgrain.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/moire-resolve.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/newpixie-mini/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/newpixie-mini/newpixie-mini.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/newpixie/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/newpixie/accumulate.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/newpixie/blur_horiz.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/newpixie/blur_vert.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/newpixie/crtframe.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/newpixie/newpixie-crt.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/phosphorlut/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/phosphorlut/luts/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/phosphorlut/luts/aperture-grille.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/phosphorlut/luts/shadowmask.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/phosphorlut/luts/slotmask.png
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/phosphorlut/phosphorlut-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/phosphorlut/phosphorlut-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/rt_curvature/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/rt_curvature/parameters.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/rt_curvature/rt_curvature.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/rt_curvature/shared.inc
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/slotmask.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/snes-hires-blend.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/Brighten.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/Candy-Bloom.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/Scanline-Interpolation.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/ScanlineSimple.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/sunset-gaussian-horiz.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/torridgristle/sunset-gaussian-vert.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/tvout-tweaks.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/vt220/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/vt220/vt220.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/yee64.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/yeetron.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/zfast_crt/
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/zfast_crt/zfast_crt_coarsemask.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/zfast_crt/zfast_crt_composite.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/zfast_crt/zfast_crt_curvature.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/zfast_crt/zfast_crt_finemask.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/zfast_crt/zfast_crt_geo.slang
  • usr/share/libretro/shaders/shaders_slang/crt/shaders/zfast_crt/zfast_crt_impl.inc
  • usr/share/libretro/shaders/shaders_slang/crt/tvout-tweaks.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/vector-glow-alt-render.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/vector-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/vt220.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/yee64.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/yeetron.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/zfast-crt-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/zfast-crt-curvature.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/zfast-crt-geo.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/zfast-crt-hdmask.slangp
  • usr/share/libretro/shaders/shaders_slang/crt/zfast-crt.slangp
  • usr/share/libretro/shaders/shaders_slang/deblur/
  • usr/share/libretro/shaders/shaders_slang/deblur/deblur-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/deblur/deblur.slangp
  • usr/share/libretro/shaders/shaders_slang/deblur/shaders/
  • usr/share/libretro/shaders/shaders_slang/deblur/shaders/deblur-luma.slang
  • usr/share/libretro/shaders/shaders_slang/deblur/shaders/deblur.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/
  • usr/share/libretro/shaders/shaders_slang/denoisers/bilateral-2p.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/bilateral.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/crt-fast-bilateral-super-xbr.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/fast-bilateral.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/median_3x3.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/median_5x5.slangp
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/bilateral-horizontal.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/bilateral-vertical.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/bilateral.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/fast-bilateral-3d.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/fast-bilateral.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/median_3x3.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/median_5x5.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/shaders/slow-bilateral.slang
  • usr/share/libretro/shaders/shaders_slang/denoisers/slow-bilateral.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/
  • usr/share/libretro/shaders/shaders_slang/dithering/bayer-matrix-dithering.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/bayer_4x4.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/blue_noise.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/blue_noise_dynamic_4Bit.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/blue_noise_dynamic_monochrome.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/cbod_v1.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/checkerboard-dedither.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/g-sharp_resampler.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/gdapt.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/gendither.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/jinc2-dedither.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/mdapt.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/ps1-dedither-boxblur.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/ps1-dedither-comparison.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/ps1-dither.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/sgenpt-mix-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/sgenpt-mix.slangp
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/bayer-matrix-dithering.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/bayer_4x4.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/blue-noise/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/blue-noise/LDR_RGB1_0.png
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/blue_noise.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/blue_noise_dynamic.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/cbod-v1/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/cbod-v1/cbod-v1-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/cbod-v1/cbod-v1-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/checkerboard-dedither/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/checkerboard-dedither/checkerboard-dedither-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/checkerboard-dedither/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/g-sharp_resampler.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/gdapt/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/gdapt/gdapt-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/gdapt/gdapt-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/gendither.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/jinc2-dedither.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/README.md
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/mdapt/passes/mdapt-pass4.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/PS1-Undither-AntiBayer.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/PS1-Undither-BoxBlur.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/PS1-Undither-Comparison-MkII.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/ps1dither/PS1-Undither-Comparison.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/sgenpt-mix.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/sgenpt-mix/
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/sgenpt-mix/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass4.slang
  • usr/share/libretro/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass5.slang
  • usr/share/libretro/shaders/shaders_slang/downsample/
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_3ds_x-400_y-480.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_nds_x-256_y-384.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_psp_x-480_y-272.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_psp_x-960_y-544.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_psp_x-viewport_y-272.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_psp_x-viewport_y-544.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-1440_y-1080.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-1920_y-1080.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-1x_y-240.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-320_y-224.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-320_y-240.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-640_y-480.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-viewport_y-224.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-viewport_y-240.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-viewport_y-320.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez/drez_x-viewport_y-480.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/drez_1x.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res-4x-crt-hyllian.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res-4x-jinc2.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-bicubic.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-bilinear.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-jinc2.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-lanczos3.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-nnedi3-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-reverse-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-spline16.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-super-xbr-film-full.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-super-xbr-film.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/2x/mixed-res-super-xbr.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-bicubic.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-bilinear.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-jinc2.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-lanczos3.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-nnedi3-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-reverse-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-spline16.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-super-xbr-film-full.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-super-xbr-film.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/3x/mixed-res-super-xbr.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-bicubic.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-bilinear.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-jinc2.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-lanczos3.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-nnedi3-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-reverse-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-spline16.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-super-xbr-film-full.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-super-xbr-film.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/4x/mixed-res-super-xbr.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/hooks/
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/hooks/README.md
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/hooks/mixed-res-4x-append.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/mixed-res/hooks/mixed-res-4x-prepend.slangp
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/drez-g-sharp_resampler.slang
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/blur-gauss-h.slang
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/blur-gauss-v.slang
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/cheap-sharpen-tweaked.slang
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/coder.slang
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/hires-tagger.slang
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/multiLUT-modified.slang
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/output.slang
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/support/
  • usr/share/libretro/shaders/shaders_slang/downsample/shaders/mixed-res/support/fxaa-plus-alpha.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/cleanEdge/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/cleanEdge/cleanEdge-scale.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/cleanEdge/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/cleanEdge/shaders/cleanEdge-scale.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/3-point.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/cut.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/ddt-extended.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/ddt-jinc-linear.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/ddt-jinc.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/ddt-xbr-lv1.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/ddt.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/shaders/3-point.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/shaders/cut.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/shaders/ddt-extended.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/shaders/ddt-jinc.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/shaders/ddt-waterpaint.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/shaders/ddt-xbr-lv1.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/ddt/shaders/ddt.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/2xsai-fix-pixel-shift.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/2xsai.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/shaders/2xsai.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/shaders/super-2xsai.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/shaders/supereagle.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/super-2xsai-fix-pixel-shift.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/super-2xsai.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/eagle/supereagle.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/fsr/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/fsr/fsr-easu.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/fsr/fsr.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/fsr/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/fsr/shaders/ffx_a.h
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/fsr/shaders/ffx_fsr1.h
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/fsr/shaders/fsr-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/fsr/shaders/fsr-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/fsr/smaa+fsr.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/hq2x-halphon.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/hq2x.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/hq3x.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/hq4x.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/resources/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/resources/hq2x.png
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/resources/hq3x.png
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/resources/hq4x.png
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/shaders/hq2x-halphon.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/shaders/hq2x.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/shaders/hq3x.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/shaders/hq4x.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/shaders/pass1.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/hqx/shaders/pass2.inc
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/fast-bilateral-nedi.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/nedi-hybrid-sharper.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/nedi-hybrid.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/nedi-sharper.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/nedi.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/presets/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/presets/bilateral-variant.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/presets/bilateral-variant2.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/presets/bilateral-variant3.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/presets/bilateral-variant4.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/presets/bilateral-variant5.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/presets/bilateral-variant6.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/presets/bilateral-variant7.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/presets/test.test
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/shaders/nedi-hybrid-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/shaders/nedi-hybrid-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/shaders/nedi-hybrid-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/shaders/nedi-jinc.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/shaders/nedi-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/shaders/nedi-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nedi/shaders/nedi-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/LICENSE
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/README.md
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/nnedi3-nns16-2x-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/nnedi3-nns16-2x-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/nnedi3-nns16-4x-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/nnedi3-nns32-2x-rgb-nns32-4x-luma.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/nnedi3-nns32-4x-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/nnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/nnedi3-nns64-2x-nns32-4x-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/jinc2-cshift-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/jinc2-cshift-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/jinc2-on-passoutput0.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/jinc2-on-passoutput3.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns128-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns256-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-luma.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-rgb.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/rgb-to-yuv.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/yuv-to-rgb-2x.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/nnedi3/shaders/yuv-to-rgb-4x.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/omniscale/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/omniscale/omniscale-legacy.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/omniscale/omniscale.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/omniscale/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/omniscale/shaders/omniscale-legacy.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/omniscale/shaders/omniscale.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/sabr/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/sabr/sabr-hybrid-deposterize.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/sabr/sabr.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/sabr/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/sabr/shaders/sabr-hybrid-deposterize.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/sabr/shaders/sabr-hybrid.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/sabr/shaders/sabr-v3.0.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/scalefx+rAA.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/scalefx-9x.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/scalefx-hybrid.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/scalefx.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/old/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/old/scalefx-9x.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/old/scalefx-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/old/scalefx-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/old/scalefx-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/old/scalefx-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/old/scalefx-pass7.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/old/scalefx.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/scalefx-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/scalefx-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/scalefx-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/scalefx-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/scalefx-pass4-hybrid.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalefx/shaders/scalefx-pass4.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalehq/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalehq/2xScaleHQ.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalehq/4xScaleHQ.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalehq/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalehq/shaders/2xScaleHQ.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalehq/shaders/4xScaleHQ.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/epx.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/mmpx.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/scale2x.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/scale2xSFX.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/scale2xplus.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/scale3x.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/shaders/epx.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/shaders/mmpx.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/shaders/scale2x.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/shaders/scale2xSFX.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/shaders/scale2xplus.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/shaders/scale3x.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/scalenx/shaders/scale3xSFX.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/README.md
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/2xBR-lv1-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/4xbr-hybrid-crt.slangp
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/shaders/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/shaders/2xBR-multipass/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/shaders/2xBR-multipass/2xbr-lv1-c-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/shaders/2xBR-multipass/2xbr-lv1-c-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/shaders/4xbr-hybrid-crt.slang
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/shaders/super-xbr/
  • usr/share/libretro/shaders/shaders_slang/edge-smoothing/xbr/other presets/shaders/super-xbr/custom-jinc2-sharper.slang
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  • usr/share/libretro/shaders/shaders_slang/handheld/gameboy.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/gb-palette-dmg.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/gb-palette-light.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/gb-palette-pocket.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/gbc-dev.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/gbc-gambatte-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-gba-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-gbc-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-nds-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-nds-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-palm-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-palm-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-psp-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-psp-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-sp101-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-sp101-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-vba-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2-vba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid-v2.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-grid.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd-shader.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd1x.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd1x_nds.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd1x_psp.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/lcd3x.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/nds-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/palm-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/psp-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/retro-tiles.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/retro-v2-nds-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/retro-v2.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/retro-v3-nds-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/retro-v3.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/sameboy-lcd-gbc-color-motionblur.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/sameboy-lcd.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/authentic_gbc/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/authentic_gbc/authentic_gbc.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/authentic_gbc/parameters.inc
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/authentic_gbc/shared.inc
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/bevel.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/NSO-gba-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/NSO-gbc-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/SwitchOLED-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/gba-color-old.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/gba-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/gbc-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/gbc-dev.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/gbc-gambatte-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/nds-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/palm-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/psp-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/sp101-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/color/vba-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/dot.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/ds-hybrid-view.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/background.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/palette.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-bgs/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-bgs/dmg-bg.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-bgs/grainy-bg.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-bgs/paper-bg.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/b-w-palette.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-1.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-2.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-1.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-2.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-3.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gbp-palette-high-contrast.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/resources/sample-palettes/gbp-palette.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gameboy/shader-files/gb-pass4.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/gb-palette.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/resources/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/resources/palette-dmg.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/resources/palette-light.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gb-palette/resources/palette-pocket.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/gbc_pokemon_modernizer.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-cgwg/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-cgwg/lcd-grid-v2.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-cgwg/lcd-grid.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/background.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/lcd-pass-0.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/lcd-pass-1.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/lcd-pass-2.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd-shader/lcd-pass-3.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd1x.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd1x_nds.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd1x_psp.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/lcd3x.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/mgba/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/mgba/agb001.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/mgba/ags001-light.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/mgba/ags001.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/retro-tiles.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/retro-v2.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/retro-v3.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/sameboy-lcd.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/2k/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/2k/textured_paper.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/4k/
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/4k/textured_paper.png
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/png/readme.txt
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd+gba-color-4k.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd+gba-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd+gbc-color-4k.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd+gbc-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd-4k.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd_720p+gba-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd_720p+gbc-color.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/simpletex_lcd/simpletex_lcd_720p.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/shaders/zfast_lcd.slang
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd+gba-color-4k.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd+gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd+gbc-color-4k.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd+gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd-4k.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd_720p+gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd_720p+gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/simpletex_lcd_720p.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/vba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/handheld/zfast-lcd.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-aeg-CTV-4800-VT-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-bang-olufsen-mx8000-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-bang-olufsen-mx8000-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-default-hdr-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-default-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-gba-gbi-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-jvc-d-series-AV-36D501-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-jvc-d-series-AV-36D501-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-jvc-professional-TM-H1950CG-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-jvc-professional-TM-H1950CG-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sammy-atomiswave-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sammy-atomiswave-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-saturated-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sega-virtua-fighter-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sega-virtua-fighter-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sony-pvm-1910-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sony-pvm-1910-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sony-pvm-20L4-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sony-pvm-20L4-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sony-pvm-2730-hdr-NTSC.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sony-pvm-2730-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-sony-pvm-2730-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-toshiba-microfilter-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-toshiba-microfilter-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-viewsonic-A90f+-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/crt-sony-megatron-viewsonic-A90f+-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/crt-guest-advanced-ntsc-pass1a.slang
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/crt-sony-megatron-hdr-pass.slang
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/crt-sony-megatron-hdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/crt-sony-megatron-sdr.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/crt-sony-megatron-source-pass.slang
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/crt-sony-megatron.slang
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/crt-sony-megatron.slangp
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/hdr10.slang
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/include/
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/include/colour_grade.h
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/include/gamma_correct.h
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/include/hdr10.h
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/include/inverse_tonemap.h
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/include/parameters.h
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/include/scanline_generation.h
  • usr/share/libretro/shaders/shaders_slang/hdr/shaders/inverse_tonemap.slang
  • usr/share/libretro/shaders/shaders_slang/include/
  • usr/share/libretro/shaders/shaders_slang/include/blur-functions.h
  • usr/share/libretro/shaders/shaders_slang/include/cleanEdge.inc
  • usr/share/libretro/shaders/shaders_slang/include/colorspace-tools.h
  • usr/share/libretro/shaders/shaders_slang/include/compat_macros.inc
  • usr/share/libretro/shaders/shaders_slang/include/gamma-management.h
  • usr/share/libretro/shaders/shaders_slang/include/img/
  • usr/share/libretro/shaders/shaders_slang/include/img/black_lvl.h
  • usr/share/libretro/shaders/shaders_slang/include/img/black_lvl_dogway.h
  • usr/share/libretro/shaders/shaders_slang/include/img/border_mask.h
  • usr/share/libretro/shaders/shaders_slang/include/img/bright_con.h
  • usr/share/libretro/shaders/shaders_slang/include/img/cgwg_warp.h
  • usr/share/libretro/shaders/shaders_slang/include/img/channel_mix.h
  • usr/share/libretro/shaders/shaders_slang/include/img/col_mangler.h
  • usr/share/libretro/shaders/shaders_slang/include/img/col_tools.h
  • usr/share/libretro/shaders/shaders_slang/include/img/corner.h
  • usr/share/libretro/shaders/shaders_slang/include/img/curvature.h
  • usr/share/libretro/shaders/shaders_slang/include/img/exp_gamma.h
  • usr/share/libretro/shaders/shaders_slang/include/img/film_grain.h
  • usr/share/libretro/shaders/shaders_slang/include/img/gamma_srgb.h
  • usr/share/libretro/shaders/shaders_slang/include/img/gristle_warp.h
  • usr/share/libretro/shaders/shaders_slang/include/img/helper_macros.h
  • usr/share/libretro/shaders/shaders_slang/include/img/image_flip.h
  • usr/share/libretro/shaders/shaders_slang/include/img/int_ar.h
  • usr/share/libretro/shaders/shaders_slang/include/img/lottes_warp.h
  • usr/share/libretro/shaders/shaders_slang/include/img/lum_chrom.h
  • usr/share/libretro/shaders/shaders_slang/include/img/lut1.h
  • usr/share/libretro/shaders/shaders_slang/include/img/lut2.h
  • usr/share/libretro/shaders/shaders_slang/include/img/moncurve.h
  • usr/share/libretro/shaders/shaders_slang/include/img/param_floats.h
  • usr/share/libretro/shaders/shaders_slang/include/img/sat_lum.h
  • usr/share/libretro/shaders/shaders_slang/include/img/sharpening.h
  • usr/share/libretro/shaders/shaders_slang/include/img/sigmoidal_con.h
  • usr/share/libretro/shaders/shaders_slang/include/img/stretch_zoom_pan.h
  • usr/share/libretro/shaders/shaders_slang/include/img/subpx_masks.h
  • usr/share/libretro/shaders/shaders_slang/include/img/vignette.h
  • usr/share/libretro/shaders/shaders_slang/include/img/white_point.h
  • usr/share/libretro/shaders/shaders_slang/include/quad-pixel-communication.h
  • usr/share/libretro/shaders/shaders_slang/include/special-functions.h
  • usr/share/libretro/shaders/shaders_slang/include/subpixel_masks.h
  • usr/share/libretro/shaders/shaders_slang/interpolation/
  • usr/share/libretro/shaders/shaders_slang/interpolation/b-spline-4-taps.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/b-spline-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/bicubic-5-taps.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/bicubic-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/bicubic.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/catmull-rom-5-taps.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/catmull-rom-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/catmull-rom.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/cubic-README.md
  • usr/share/libretro/shaders/shaders_slang/interpolation/cubic-gamma-correct.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/cubic.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/hermite.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/jinc2-sharp.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/jinc2-sharper.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/jinc2.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/lanczos16.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/lanczos2-5-taps.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/lanczos3-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/quilez.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/b-spline-4-taps.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/b-spline-x.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/b-spline-y.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/bicubic-5-taps.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/bicubic-x.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/bicubic-y.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/bicubic.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/catmull-rom-5-taps.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/catmull-rom-x.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/catmull-rom-y.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/catmull-rom.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/cubic-gamma-correct.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/cubic.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/hermite.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/jinc2.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/lanczos16.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/lanczos2-5-taps.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/lanczos3-x.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/lanczos3-y.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/quilez.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/spline16-x.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/spline16-y.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/spline36-x.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/shaders/spline36-y.slang
  • usr/share/libretro/shaders/shaders_slang/interpolation/spline16-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/interpolation/spline36-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/linear/
  • usr/share/libretro/shaders/shaders_slang/linear/linear-gamma-correct.slang
  • usr/share/libretro/shaders/shaders_slang/linear/linear-gamma-correct.slangp
  • usr/share/libretro/shaders/shaders_slang/linear/linearize.slang
  • usr/share/libretro/shaders/shaders_slang/misc/
  • usr/share/libretro/shaders/shaders_slang/misc/accessibility_mods.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/anti-flicker.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/ascii.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/bead.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/bob-deinterlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/chroma.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/chromaticity.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/cmyk-halftone-dot.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/cocktail-cabinet.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/color-mangler.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/colorimetry.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/convergence.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/deband.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/deinterlace.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/edge-detect.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/ega.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/geom-append.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/geom.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/glass.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/grade-no-LUT.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/grade.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/half_res.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/image-adjustment.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/img_mod.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/natural-vision.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/night-mode.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/ntsc-colors.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/patchy-color.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/print-resolution.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/relief.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/retro-palettes.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/accessibility_mods.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/anti-flicker.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/ascii.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/bead.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/bob-deinterlacing.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/chroma.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/chromaticity.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/cmyk-halftone-dot.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/cocktail-cabinet.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/color-mangler.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/colorimetry.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/convergence.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/coverage/
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/coverage/coverage.inc
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/deband.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/deinterlace.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/deposterize/
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/deposterize/deposterize-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/deposterize/deposterize-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/edge-detect.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/ega.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/geom.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/glass.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/grade-no-LUT.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/grade.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/image-adjustment.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/img_mod.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/input_transform/
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/input_transform/input_transform.inc
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/input_transform/parameters.inc
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/input_transform/rotation.inc
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/interlacing.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/natural-vision.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/night_mode.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/ntsc-colors.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/print-resolution/
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/print-resolution/print-resolution-apply.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/print-resolution/print-resolution-generate-and-cache.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/relief.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/retro-palettes.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/simple_color_controls.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/ss-gamma-ramp.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/tonemapping.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/white_point.slang
  • usr/share/libretro/shaders/shaders_slang/misc/shaders/yiq-hue-adjustment.slang
  • usr/share/libretro/shaders/shaders_slang/misc/simple_color_controls.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/ss-gamma-ramp.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/tonemapping.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/white_point.slangp
  • usr/share/libretro/shaders/shaders_slang/misc/yiq-hue-adjustment.slangp
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/motion_interpolation.slangp
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/motion_interpolation_pass0.slang
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/motion_interpolation_pass1.slang
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/motion_interpolation_pass2.slang
  • usr/share/libretro/shaders/shaders_slang/motion-interpolation/shaders/motion_interpolation/motion_interpolation_pass3.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/
  • usr/share/libretro/shaders/shaders_slang/motionblur/braid-rewind.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/feedback.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/mix_frames.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/mix_frames_smart.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/motionblur-blue.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/motionblur-color.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/motionblur-simple.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/response-time.slangp
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/braid-rewind.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/feedback.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/mix_frames.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/mix_frames_smart.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/motionblur-blue.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/motionblur-color.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/motionblur-simple.slang
  • usr/share/libretro/shaders/shaders_slang/motionblur/shaders/response-time.slang
  • usr/share/libretro/shaders/shaders_slang/nearest.slangp
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/cgwg-famicom-geom.slangp
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/gtu-famicom.slangp
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/ntsc-nes.slangp
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/pal-r57shell-raw.slangp
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/patchy-mesen-raw-palette.slangp
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/adaptive-comb-decode.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/composite-encode.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/crt-geom-famicom.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/int_stock.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/lowpass-chroma.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/cgwg-famicom-geom/lowpass-notch-decode-yiq.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/DAC.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/DAC_LUT.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/NesTable.png
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/combFilter.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/lowPass.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/scaleX.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/gtu-famicom/scaleY.slang
  • usr/share/libretro/shaders/shaders_slang/nes_raw_palette/shaders/nes-color-decoder.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/
  • usr/share/libretro/shaders/shaders_slang/ntsc/artifact-colors.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/mame-ntsc.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-256px-composite-scanline.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-256px-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-256px-svideo-scanline.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-256px-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-320px-composite-scanline.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-320px-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-320px-svideo-scanline.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-320px-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-adaptive-4x.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-adaptive-old.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-adaptive-tate.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-adaptive.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-blastem.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-md-rainbows.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-mini.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-simple.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/ntsc-xot.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/patchy-blastem.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/patchy-genplusgx.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/patchy-snes.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/analog_overshoot.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/artifact-colors/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/artifact-colors/artifact-colors0.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/artifact-colors/artifact-colors1.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/artifact-colors/artifact-colors2.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-decode-filter-2phase.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-decode-filter-3phase.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-gauss-pass.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-param.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass1-composite-2phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass1-encode-demodulate.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass1-svideo-2phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass1-svideo-3phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass1-vertex.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass2-2phase-gamma.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass2-2phase-linear.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass2-2phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass2-3phase-gamma.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass2-3phase-linear.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass2-3phase.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass2-decode.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-pass2-vertex.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-rgbyuv.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/maister/ntsc-stock.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/constants.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/mame-ntsc.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/mame-postproc.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/ntsc-mame-singlepass.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/old-ntsc-mame-pass0.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/old-ntsc-mame-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/mame-ntsc/old-ntsc-mame-singlepass.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-adaptive-tate/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-adaptive-tate/ntsc-tate-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-adaptive-tate/ntsc-tate-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-adaptive/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-blastem.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-simple/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-simple/kaizer-lp-small.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-simple/ntsc-mini.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-simple/ntsc-simple-1.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-simple/ntsc-simple-2.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-simple/tiny_ntsc.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/ntsc-xot.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/P22_80s_D65.png
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/P22_90s_D65.png
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/P22_J_D65.png
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/P22_J_D93.png
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/TrinitronP22_D65.png
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/TrinitronP22_D93.png
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/afterglow0-update/
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/afterglow0-update/afterglow0-update-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/afterglow0-update/afterglow0-update-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/afterglow0-update/afterglow0-update-pass3.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/afterglow0-update/afterglow0-update.slangp
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/generationcommands.txt
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/linear-to-srgb.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/patchy-color.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/patchy-ntsc-combine-y-c.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/patchy-ntsc-decode-y-rmy-bmy.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/patchy-ntsc-encode-y-c.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/patchy-ntsc-eotf.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/patchy-ntsc-inc-filters.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/patchy-ntsc-inc-params.inc
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/patchy-ntsc-noise.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/patchy-ntsc-separate-y-c.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/shaders/patchy-ntsc/trilinearLUT-switchable.slang
  • usr/share/libretro/shaders/shaders_slang/ntsc/tiny_ntsc.slangp
  • usr/share/libretro/shaders/shaders_slang/pal/
  • usr/share/libretro/shaders/shaders_slang/pal/pal-r57shell-moire-only.slangp
  • usr/share/libretro/shaders/shaders_slang/pal/pal-r57shell.slangp
  • usr/share/libretro/shaders/shaders_slang/pal/pal-singlepass.slangp
  • usr/share/libretro/shaders/shaders_slang/pal/resources/
  • usr/share/libretro/shaders/shaders_slang/pal/resources/nes_lut.png
  • usr/share/libretro/shaders/shaders_slang/pal/shaders/
  • usr/share/libretro/shaders/shaders_slang/pal/shaders/pal-r57shell-moire-only.slang
  • usr/share/libretro/shaders/shaders_slang/pal/shaders/pal-r57shell.slang
  • usr/share/libretro/shaders/shaders_slang/pal/shaders/pal-singlepass.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/aann.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/bandlimit-pixel.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/bilinear-adjustable.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/box_filter_aa_xform.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/cleanEdge-rotate.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/controlled_sharpness.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/edge1pixel.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/edgeNpixels.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/grid-blend-hybrid.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/pixel_aa.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/pixel_aa_xform.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/pixellate.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/ControlledSharpness.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/SmuberStep.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/aann.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/bandlimit-pixel.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/bilinear-adjustable.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/box_filter_aa/
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/box_filter_aa/box_filter_aa_xform.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/cleanEdge-rotate.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/edge1pixel.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/edgeNpixels.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/grid-blend-hybrid.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/pixel_aa/
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/pixel_aa/parameters.inc
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/pixel_aa/pixel_aa.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/pixel_aa/pixel_aa_xform.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/pixel_aa/shared.inc
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/pixellate.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/sharp-bilinear-scanlines.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/sharp-bilinear-simple.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/sharp-bilinear.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/smootheststep.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/shaders/uniform-nearest.slang
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/sharp-bilinear-2x-prescale.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/sharp-bilinear-scanlines.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/sharp-bilinear-simple.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/sharp-bilinear.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/smootheststep.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/smuberstep.slangp
  • usr/share/libretro/shaders/shaders_slang/pixel-art-scaling/uniform-nearest.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/
  • usr/share/libretro/shaders/shaders_slang/presets/c64-monitor.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-geom-deluxe-ntsc-adaptive.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-geom-simple.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-hyllian-sinc-smartblur-sgenpt.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-hyllian-smartblur-sgenpt.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-lottes-multipass-interlaced-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/composite-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/svideo-ntsc_x4-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/svideo-ntsc_x4.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/svideo-ntsc_x5-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/svideo-ntsc_x5.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/svideo-ntsc_x6-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/svideo-ntsc_x6.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/tate-composite-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/tate-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/tate-svideo-ntsc_x4-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/tate-svideo-ntsc_x4.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/tate-svideo-ntsc_x5-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/tate-svideo-ntsc_x5.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/tate-svideo-ntsc_x6-glow.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-ntsc-sharp/tate-svideo-ntsc_x6.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-downsample.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast-ntsc-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-aperture-genesis-rainbow-effect.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-aperture-genesis.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-aperture-psx.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-aperture-snes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-aperture.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-slotmask-genesis-rainbow-effect.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-slotmask-genesis.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-slotmask-psx.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-slotmask-snes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-composite-slotmask.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-ntsc-rf-slotmask-nes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-rgb-aperture.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-fast-rgb-slot.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-pvm-ntsc-composite-genesis-rainbow-effect.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-pvm-ntsc-composite-genesis.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-pvm-ntsc-composite-psx.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-pvm-ntsc-composite-snes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-pvm-ntsc-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-pvm-rgb-blend.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-pvm-rgb-shmup.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/4k/crt-royale-pvm-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-aperture-genesis-rainbow-effect.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-aperture-genesis.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-aperture-psx.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-aperture-snes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-aperture.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-slotmask-genesis-rainbow-effect.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-slotmask-genesis.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-slotmask-psx.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-slotmask-snes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-composite-slotmask.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-ntsc-rf-slotmask-nes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-rgb-aperture.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-fast-rgb-slot.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-pvm-ntsc-composite-genesis-rainbow-effect.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-pvm-ntsc-composite-genesis.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-pvm-ntsc-composite-psx.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-pvm-ntsc-composite-snes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-pvm-ntsc-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-pvm-rgb-blend.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-pvm-rgb-shmup.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-fast/crt-royale-pvm-rgb.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-kurozumi.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-ntsc-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-ntsc-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-pal-r57shell.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-smooth.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crt-royale-xm29plus.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crtglow_gauss_ntsc.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/crtsim-grungy.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-curvator.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-megadrive-curvator.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-megadrive.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-n64-curvator.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-n64.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-psx-curvator.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-psx.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-snes-4k.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-snes-curvator-4k.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-snes-dark-curvator.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/gizmo-crt/gizmo-crt-snes-dark.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/imgborder-royale-kurozumi.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/mdapt+fast-bilateral+super-4xbr+scanlines.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/my_old_tv.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/nedi-powervr-sharpen.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/nes-color-decoder+colorimetry+pixellate.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/nes-color-decoder+pixellate.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/ntsc-phosphorlut.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/ntsclut-phosphorlut.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+gba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+gbc-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+image-adjustment.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+nds-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+psp-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/retro-v2+vba-color.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx+rAA+aa-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx+rAA+aa.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx-aa-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx9-aa-blur-hazy-ntsc-sh1nra358.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/scalefx9-aa-blur-hazy-vibrance-sh1nra358.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+nes-color-decoder+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-256px-composite+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-256px-svideo+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-2phase-composite+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-2phase-svideo+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-320px-composite+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-320px-svideo+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-3phase-composite+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-3phase-svideo+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout+ntsc-nes+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout+interlacing/tvout-jinc-sharpen+interlacing.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+nes-color-decoder.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-256px-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-256px-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-2phase-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-2phase-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-320px-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-320px-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-3phase-composite.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-3phase-svideo.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+ntsc-nes.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout+snes-hires-blend.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout-jinc-sharpen.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout-pixelsharp.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/tvout/tvout.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/xbr-xsal/
  • usr/share/libretro/shaders/shaders_slang/presets/xbr-xsal/xbr-lv3-2xsal-lv2-aa-soft.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/xbr-xsal/xbr-lv3-2xsal-lv2-aa.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/xbr-xsal/xbr-lv3-aa-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/xbr-xsal/xbr-lv3-aa-soft-fast.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/xsoft+scalefx-level2aa+sharpsmoother.slangp
  • usr/share/libretro/shaders/shaders_slang/presets/xsoft+scalefx-level2aa.slangp
  • usr/share/libretro/shaders/shaders_slang/procedural/
  • usr/share/libretro/shaders/shaders_slang/procedural/2vs-pbr-test.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/bergi-cave-quest.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/ciberxtrem-portal-highquality.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/ciberxtrem-portal.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-frozen-wasteland.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-galaxy-of-universes.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-ray-q-bert.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-ribbon-assault.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-rolling-hills.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dave_hoskins-skin-peeler.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/davidbargo-sg15-midgar.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-blob-zoo.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-droplet.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-hexpo.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-ocean-structure.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-rainbow-cavern.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-river-flight.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-seabirds-at-sunset.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-stairway-to-the-stars.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-wavescape.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/dr2-white-folly.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/fabriceneyret2-skyline-3d.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/fizzer-kirby-jump.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/fizzer-power-coils.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/fizzer-the-popular-shader.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/greendestruction-ironicflux.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/hlorenzi-mariobros.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/hlorenzi-super-mario-bros.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/hlorenzi-zelda.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/iq-image-audrey-hepburn.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/iq-julia-quaternion.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/iq-raymarching-primitives.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/kali-emerging.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/kali-generators.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/kali-rule34fractal.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/knarkowicz-bokeh-parallax.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/leon-mam-stairs.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/leon-smoke-rings.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/leon-spell-demons-souls.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/leon-tribute-to-marc-antoine-mathieu.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/mattz-gabor-to-the-power-of-2.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/mudlord-emeraldenvy4.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/mudlord-imsosorry.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/mudlord-poc.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/nimitz-somewhere-in-1993.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/nrx-voxel-pacman.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/reinder-alotofspheres.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/reinder-tokyo.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/reinder-wolfenstein3d.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/sdf-platform.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-fractal-flythrough.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-latticetutorial.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-quasi-infinite-zoom-voronoi.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-raymarched-reflections.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/shane-tunneltutorial.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-industry.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-relentless.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-sound-digital-ambience.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-star-swirl.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/srtuss-the-eye.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/stellabialek-moonlight-sillyness.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/tdm-mountain-peak.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/tdm-psx-rendering.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/tdm-seascape.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/tdm-wet-stone.slang
  • usr/share/libretro/shaders/shaders_slang/procedural/xt9s-flame.slang
  • usr/share/libretro/shaders/shaders_slang/quad/
  • usr/share/libretro/shaders/shaders_slang/quad/shaders/
  • usr/share/libretro/shaders/shaders_slang/quad/shaders/biquad.slang
  • usr/share/libretro/shaders/shaders_slang/quad/shaders/quad_interp.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/
  • usr/share/libretro/shaders/shaders_slang/reshade/FilmGrain.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/NormalsDisplacement.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/blendoverlay.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/bloom.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/bsnes-gamma-ramp.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/halftone-print.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBA-P3-dark.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBA-P3.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBA-rec2020-dark.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBA-rec2020.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBA-sRGB-dark.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBA-sRGB.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBC Dev Colorspace.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBC-P3.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBC-rec2020.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/GBC-sRGB.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/NDS-P3.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/NDS-rec2020.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/NDS-sRGB.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/NSO-GBA.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/NSO-GBC.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/PSP-P3(pure-gamma2.2).slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/PSP-P3.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/PSP-rec2020(sRGB-gamma2.2).slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/PSP-rec2020.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/PSP-sRGB(sRGB-gamma2.2).slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/PSP-sRGB.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/SwitchOLED-P3(sRGB-gamma2.2).slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/SwitchOLED-P3.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/SwitchOLED-rec2020(sRGB-gamma2.2).slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/SwitchOLED-rec2020.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/SwitchOLED-sRGB(sRGB-Gamma2.2).slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/SwitchOLED-sRGB.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/handheld-color-LUTs/VBA Colorspace.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/lut.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/magicbloom.slangp
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/FilmGrain.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/16.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/32.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/64.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Kurozumi_64_D65_EBU.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Kurozumi_64_D65_Rec601.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Kurozumi_64_D93_Rec601.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/LUT.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Mitsubishi_Diamond_Pro_750SB_9300K.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/NEC_MultiSync_FE990_9300K.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/NEC_XM29plus_capture.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/Sony_Trinitron_Std_50_no_gamma.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/bsnes.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/cmyk-16.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/grade-composite.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/grade-rgb.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBA-2020(dark).png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBA-2020.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBA-P3(dark).png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBA-P3.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBA-sRGB(dark).png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBA-sRGB.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBC-2020.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBC-P3.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBC-dev.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/GBC-sRGB.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/NDS-2020.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/NDS-P3.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/NDS-sRGB.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/NSO-GBA.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/NSO-GBC.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/PSP-2020(pure-gamma).png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/PSP-2020.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/PSP-P3(pure-gamma).png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/PSP-P3.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/PSP-sRGB(pure-gamma).png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/PSP-sRGB.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/SP101-2020.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/SP101-P3.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/SP101-sRGB.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/SWOLED-2020(pure-gamma).png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/SWOLED-2020.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/SWOLED-P3(pure-gamma).png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/SWOLED-P3.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/SWOLED-sRGB(pure-gamma).png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/SWOLED-sRGB.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/handheld/VBA.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/multiLUT.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/LUT/schindlers-list-17.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/NormalsDisplacement/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/NormalsDisplacement/CurveNormals.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/NormalsDisplacement/NormalsDisplacement.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/blendoverlay.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/grayscale_slotmask.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/monochrome-matrix-3px.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/phosphorlut-10x10.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/phosphorlut-6x6.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/phosphorlut-8x8.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/shadowmask-4x4.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/shadowmask-6x3.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/shenlong-4x2.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blendoverlay/shenlong-6x4.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom-pass-sh1nra358.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass0.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass1.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass2.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass3.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/BloomPass4.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensDB.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensFlarePass0.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensFlarePass1.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensFlarePass2.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LensSprite.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/LightingCombine.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/frag_funcs.inc
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/bloom/params.inc
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/blur-haze-sh1nra358.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/MagicBloom_Dirt.png
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blend.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blur.inc
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blur_pass_1.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blur_pass_2.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blur_pass_3.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blur_pass_4.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blur_pass_5.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blur_pass_6.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blur_pass_7.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_blur_pass_8.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_get_adapt.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/magicbloom/magicbloom_get_small_luma.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/scanlines.slang
  • usr/share/libretro/shaders/shaders_slang/reshade/shaders/vibrance-pass-sh1nra358.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/
  • usr/share/libretro/shaders/shaders_slang/scanlines/integer-scaling-scanlines.slangp
  • usr/share/libretro/shaders/shaders_slang/scanlines/ossc.slangp
  • usr/share/libretro/shaders/shaders_slang/scanlines/ossc_slot.slangp
  • usr/share/libretro/shaders/shaders_slang/scanlines/res-independent-scanlines.slangp
  • usr/share/libretro/shaders/shaders_slang/scanlines/scanline-fract.slangp
  • usr/share/libretro/shaders/shaders_slang/scanlines/scanline.slangp
  • usr/share/libretro/shaders/shaders_slang/scanlines/scanlines-rere.slangp
  • usr/share/libretro/shaders/shaders_slang/scanlines/scanlines-sine-abs.slangp
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/integer-scaling-scanlines.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/ossc.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/res-independent-scanlines.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/scanline-fract.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/scanline.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/scanlines-rere.slang
  • usr/share/libretro/shaders/shaders_slang/scanlines/shaders/scanlines-sine-abs.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/
  • usr/share/libretro/shaders/shaders_slang/sharpen/Anime4k.slangp
  • usr/share/libretro/shaders/shaders_slang/sharpen/adaptive-sharpen-multipass.slangp
  • usr/share/libretro/shaders/shaders_slang/sharpen/adaptive-sharpen.slangp
  • usr/share/libretro/shaders/shaders_slang/sharpen/cheap-sharpen.slangp
  • usr/share/libretro/shaders/shaders_slang/sharpen/rca_sharpen.slangp
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/adaptive-sharpen-pass1.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/adaptive-sharpen-pass2.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/adaptive-sharpen.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/anime4k/
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/anime4k/anime4k-compute-gradient.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/anime4k/anime4k-compute-lum.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/anime4k/anime4k-push.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/anime4k/anime4k-pushgrad-weak.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/cheap-sharpen.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/diff.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/fast-sharpen.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/rcas.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/shaders/super-res-ex.slang
  • usr/share/libretro/shaders/shaders_slang/sharpen/super-xbr-super-res.slangp
  • usr/share/libretro/shaders/shaders_slang/spec/
  • usr/share/libretro/shaders/shaders_slang/spec/SHADER_SPEC.md
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/anaglyph-to-side-by-side.slangp
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/fubax_vr.slangp
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/anaglyph-to-side-by-side.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/fubax_vr/
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/fubax_vr/Chromatic.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/fubax_vr/FilmicSharpen.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/fubax_vr/VR.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/fubax_vr/VR_nose.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/fubax_vr/fubax_vr_params.inc
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/fubax_vr/fubax_vr_shared_funcs.inc
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/fubax_vr/nose.png
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/sbs-to-interlaced.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/sbs-to-shutter.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/shutter-to-anaglyph.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/shutter-to-side-by-side.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shaders/side-by-side-simple.slang
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shutter-to-anaglyph.slangp
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/shutter-to-side-by-side.slangp
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/side-by-side-simple.slangp
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/side-by-side-to-interlaced.slangp
  • usr/share/libretro/shaders/shaders_slang/stereoscopic-3d/side-by-side-to-shutter.slangp
  • usr/share/libretro/shaders/shaders_slang/stock.slang
  • usr/share/libretro/shaders/shaders_slang/test/
  • usr/share/libretro/shaders/shaders_slang/test/decode-format.slang
  • usr/share/libretro/shaders/shaders_slang/test/feedback-noncausal.slang
  • usr/share/libretro/shaders/shaders_slang/test/feedback-noncausal.slangp
  • usr/share/libretro/shaders/shaders_slang/test/feedback.slang
  • usr/share/libretro/shaders/shaders_slang/test/feedback.slangp
  • usr/share/libretro/shaders/shaders_slang/test/format.slang
  • usr/share/libretro/shaders/shaders_slang/test/format.slangp
  • usr/share/libretro/shaders/shaders_slang/test/frame_count.slang
  • usr/share/libretro/shaders/shaders_slang/test/frame_count.slangp
  • usr/share/libretro/shaders/shaders_slang/test/history.slang
  • usr/share/libretro/shaders/shaders_slang/test/history.slangp
  • usr/share/libretro/shaders/shaders_slang/test/pragma-name.slang
  • usr/share/libretro/shaders/shaders_slang/test/pragma-name.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/
  • usr/share/libretro/shaders/shaders_slang/vhs/VHSPro.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/gristleVHS.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/mudlord-pal-vhs.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/ntsc-vcr.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/resources/
  • usr/share/libretro/shaders/shaders_slang/vhs/resources/play.png
  • usr/share/libretro/shaders/shaders_slang/vhs/resources/rew.png
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Clear.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_First.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Forth.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_LastFrame.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Second.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Tape.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_Third.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_constants.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_functions.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/VHSPro_params.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/VHSPro/taps.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/gristleVHS/
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/gristleVHS/HorizontalSoften.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/gristleVHS/VHS.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/mudlord-pal-vhs.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/rewind.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/static.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_and_crt_godot.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_font.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_mpalko/
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_mpalko/vhs_mpalko.inc
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_mpalko/vhs_mpalko_pass0.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/shaders/vhs_mpalko/vhs_mpalko_pass1.slang
  • usr/share/libretro/shaders/shaders_slang/vhs/vhs.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/vhs_and_crt_godot.slangp
  • usr/share/libretro/shaders/shaders_slang/vhs/vhs_mpalko.slangp
  • usr/share/libretro/shaders/shaders_slang/warp/
  • usr/share/libretro/shaders/shaders_slang/warp/dilation.slangp
  • usr/share/libretro/shaders/shaders_slang/warp/shaders/
  • usr/share/libretro/shaders/shaders_slang/warp/shaders/dilation.slang
  • usr/share/libretro/shaders/shaders_slang/warp/shaders/erosion.slang
  • usr/share/libretro/shaders/shaders_slang/warp/shaders/smart-morph.slang